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Captain Jack Sparrow

This is the Captain Jack Sparrow likeness project I did recently. I was responsible for 3d modelling in Maya and Zbrush, texturing in Mari and substance painter, grooming in Xgen and look dev, and rendering in Maya Vray.
3d modelling start in Maya on the base geometry I made and sends it to Zbrush and sculpt on it at a low level to get primarily shape base reference. Then use Zwrap to primary re-topo and then make high poly on it for wrinkles and pores. also, many times back and forward between Maya and Zbrush then use Maya deformer to match changes until getting the final touch.
For skin, I used the texture XYZ layer in Mari and bring them on Zbrush and complete some exaggeration and exported displacement from it.

Also for texturing, I use Mari and layer texture XYZ with many twists to get the best result I need. And render it in Vray with VrayAiSurface.
Most of texturing was completed in Mari such as fabrics and skins and guns and a few of them were in the substance painter, too.